How it works

Only the host connects. Everyone gets to play.

New rooms combine an expiring live service with hidden storage in the host’s Google Drive. Each room is one expandable game: guests can come back, the host can add questions, and nobody needs to finish in one sitting.

1host Drive connection
0guest logins
90inactive days before expiry

The game flow

Join simply. Keep playing. Archive deliberately.

The live room keeps everyone in sync, even while the host is away. When the host reconnects, their browser updates the private Drive checkpoint.

  1. Start one game that can grow

    Only the host connects Google. The starting questions are shuffled once, then keep their order as the host adds more over time.

  2. Join without an account

    Players use a link or room code and a display name. Their device remembers a safe dashboard shortcut, and a private one-time return link can restore the same seat on another device.

  3. Choose Together or Own Pace

    Together keeps everyone on the same question, with private answers and a shared reveal. Own Pace lets each player move independently and revisit earlier answers.

  4. Get caught up, then add more

    Answering every available question means caught up, not finished. The host can add more, or let players suggest questions or add them directly.

  5. Archive when the game is truly over

    The host’s browser saves active checkpoints to hidden Drive data. Archive closes live play and preserves the final history there.

Where the data goes

Temporary for the room. Durable for the host.

Live play needs one shared coordinator, so the active room holds just the game state everyone needs. The host’s browser checkpoints active progress and saves the final archive in hidden Drive storage.

The honest privacy boundary: live names, questions, and answers pass through the room service until they expire. The reveal rules prevent players from seeing one another’s choices early, but the room is not peer-to-peer or end-to-end encrypted.

Expiring room serviceUp to 90 days without activity
Live game stateOrdered questions + display namesRoster, progress, suggestions, expiration
Private until revealAnswers + progress
While activeCheckpoint → hidden Drive data
Host chooses ArchiveFinal history + closed room

Permissions, translated

Google is for hosts, not guests.

New games use Google’s drive.appdata permission for hidden app storage. The app also keeps drive.file so hosts can migrate or delete app-created files from earlier versions.

Host a gameGoogle Drive connection

The host connects so the app can load their question library and save game checkpoints and archived history in hidden app data.

Join a roomNo Google login

Players use a room link or code and a display name. New rooms do not create or share a Drive file for each guest.

Return laterPrivate recovery

A same-device dashboard keeps safe shortcuts. A one-time private link restores a player’s seat without creating an account.

Play live90-day room state

The room temporarily holds the questions, names, answers, and progress needed to coordinate play. Activity refreshes its 90-day countdown.

Archive the gameBrowser-to-Drive sync

The host deliberately closes live play and saves the final history. The room service never receives the host’s Google access token.

What “hidden app data” means

New libraries, game checkpoints, and archives do not appear as clutter in the host’s regular Drive folders. They are available only to this app through the connected host account and cannot be shared with guests.

The room service keeps

Live play with a clear expiry.

  • The ordered questions and display names needed by the room.
  • Answers, progress, and question suggestions while the game is active.
  • A visible 90-day inactivity countdown that refreshes with activity.
  • No Google password, Drive token, or durable guest account.

The host keeps

Questions, checkpoints, and history.

  • A reusable question library in hidden Drive app data.
  • A private checkpoint updated after the host reconnects.
  • Accepted player ideas saved for later games when the host chooses.
  • A final history saved when the host chooses Archive.

Ready for an impossible choice?

Answer now. Add more later.

Play Would You Rather